Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Fwti-J4tZX-Ts22m-2QDXw-vrzED | 17/11/6 | 116.7 | 1.55 | 2026-06-24 18:09:57 Β· 25m 26s | |
| CSGO-Hu2Pc-AfayU-q8hCk-kQwKa-NZYML | 13/17/2 | 64.3 | 0.84 | 2026-06-24 17:28:44 Β· 33m 4s | |
| CSGO-oybtE-Zqt72-nc9hp-qPOYw-4VatH | 12/15/1 | 58.9 | 0.92 | 2026-06-24 17:01:14 Β· 24m 42s | |
| CSGO-YubhQ-z5RrF-SWAcY-Pevbn-93aNE | 12/21/4 | 56.9 | 0.64 | 2026-06-23 17:43:20 Β· 37m 47s | |
| CSGO-QD5mH-63jWh-cZfUu-ntPvE-pdBpF | 14/18/3 | 54.0 | 0.84 | 2026-06-23 16:14:33 Β· 38m 43s | |
| CSGO-WSv2U-GqtFZ-897dU-bUdjh-mYb7L | 8/16/2 | 31.3 | 0.55 | 2026-06-23 15:34:25 Β· 32m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.