Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uLL9d-Wnfx8-i8At4-ZJKFZ-zFqqK | 17/18/8 | 122.9 | 1.29 | 2026-07-06 19:16:09 · 31m 24s | |
| CSGO-ku7k6-OOAz9-w5Gzd-T7ru9-nKMkO | 28/17/5 | 115.5 | 1.63 | 2026-07-06 18:33:01 · 37m 56s | |
| CSGO-E6kLO-aa6uf-pHaTw-OKRh2-6qrqK | de_warden |
30/14/3 | 124.5 | 1.88 | 2026-07-06 17:50:05 · 34m 36s |
| CSGO-SjDwT-NjyFU-MEuiy-Ywtbj-S4qqK | 18/16/7 | 95.5 | 1.33 | 2026-06-29 18:12:14 · 32m 3s | |
| CSGO-6tcjh-oZj4N-Htmqq-UOYxA-JebRF | 16/12/3 | 91.0 | 1.25 | 2026-06-29 17:39:15 · 27m 51s | |
| CSGO-9ets3-w6mvF-oeuzh-SXR6O-dHR7B | 21/13/8 | 109.2 | 1.59 | 2026-06-29 16:59:02 · 37m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.