Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KanMr-JY7hJ-3bkhq-pG6t2-8LhWA | 17/18/5 | 81.6 | 1.11 | 2026-07-05 19:55:00 · 32m 26s | |
| CSGO-j3iRi-TCjvT-vj39V-H3mVY-F7QBD | 11/13/9 | 55.6 | 1.00 | 2026-07-05 19:14:55 · 35m 5s | |
| CSGO-MX8NU-XLVvL-GzPb2-xAunH-Ycf8E | 31/14/5 | 111.1 | 1.85 | 2026-06-26 21:30:52 · 43m 29s | |
| CSGO-YDxYv-8cOaV-5dkKz-THVxa-b5EiJ | 16/16/4 | 73.2 | 1.12 | 2026-06-26 20:47:54 · 34m 35s | |
| CSGO-TRXBp-nSi3O-ouzUR-zCZUO-DnMwF | 9/11/5 | 54.3 | 0.94 | 2026-06-19 19:41:14 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.