Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d8bOc-pF2jC-RJrwU-Sc7Yu-3fwXD | 11/17/8 | 68.6 | 0.88 | 2026-06-30 04:44:48 · 36m 57s | |
| CSGO-AJebG-qp3hH-UCVM6-bTfF3-zz8aC | 16/16/7 | 71.7 | 1.16 | 2026-06-28 08:35:48 · 39m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.