Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T773u-N6iRS-dxUqE-9Wzwe-LkBAA | 21/18/5 | 98.0 | 1.25 | 2026-06-17 19:06:03 · 39m 11s | |
| CSGO-iEzeK-E6LeS-j2G5o-Oakm3-2zERE | 21/25/10 | 78.8 | 0.92 | 2026-06-17 18:14:40 · 48m 35s | |
| CSGO-VC8qH-6jb9U-B676i-RmSCF-zT2JE | 23/12/5 | 121.8 | 1.73 | 2026-06-17 17:18:33 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.