Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FUf2j-G74Oo-SXayd-h94MA-MdNEL | 19/16/4 | 92.5 | 1.23 | 2026-06-30 10:34:40 · 35m 2s | |
| CSGO-bLGed-cVxuP-2ekbq-KjtLW-jFXsO | 24/15/7 | 102.7 | 1.63 | 2026-06-12 10:45:42 · 35m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.