Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tey9P-fnfmB-LBupM-qE3qD-kJNfN | 11/19/5 | 63.3 | 0.76 | 2026-07-19 14:09:02 · 33m 33s | |
| CSGO-T4Jvj-S9YSV-YX7yC-oka4H-oJpxA | 25/7/5 | 148.6 | 2.29 | 2026-06-28 11:38:42 · 26m 12s | |
| CSGO-kQBGR-G9KFp-GeJjB-zqRim-iXc3K | 19/15/4 | 78.6 | 1.28 | 2026-06-27 17:32:28 · 35m 59s | |
| CSGO-OXxDU-VfLr9-JmD8L-pQzqS-zG3YP | 12/5/1 | 65.7 | 1.43 | 2026-06-17 16:41:11 · 19m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.