Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lb5yv-XicFx-epOSL-4C7qA-jdBpF | 10/18/3 | 59.4 | 0.64 | 2026-07-01 11:49:50 · 34m 3s | |
| CSGO-KMpwd-x36Ah-LUra9-xifFq-jsnAL | 15/15/2 | 80.6 | 1.05 | 2026-06-22 10:07:29 · 27m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.