Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wfxU4-v4Jhy-S9eAL-JYChK-kScRF | 23/15/7 | 105.2 | 1.58 | 2026-07-05 13:52:52 · 34m 28s | |
| CSGO-BpfaB-UhEEV-nvttw-8vFoe-dPVeL | 16/16/1 | 58.5 | 0.90 | 2026-06-27 15:39:21 · 40m 27s | |
| CSGO-x2OxQ-3YbTs-pTTzo-5q7o7-AfxTC | 15/17/4 | 60.0 | 0.88 | 2026-06-22 18:53:43 · 53m 12s | |
| CSGO-6rzOY-XQyFW-jXbPW-8qU34-ABnkP | 15/16/0 | 53.1 | 0.93 | 2026-06-13 22:23:55 · 38m 23s | |
| CSGO-J6Ww3-Brxa4-jsaCX-EvRdo-nrXwP | 7/20/8 | 52.8 | 0.59 | 2026-06-06 15:19:26 · 39m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.