Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OexcX-NfkvE-CKGRv-kMbNE-kAoQD | 27/14/4 | 123.7 | 1.79 | 2026-07-04 18:50:23 · 27m 27s | |
| CSGO-N9wmy-oW34P-VnbMB-hQPhC-GpWjM | 11/14/1 | 79.3 | 0.85 | 2026-07-04 18:27:09 · 20m 3s | |
| CSGO-soTTp-wVB3G-55jZC-2LJLD-GpWjM | 6/15/7 | 57.8 | 0.69 | 2026-07-03 20:18:21 · 23m 16s | |
| CSGO-TK3Wu-xjriU-3GTR2-8HzVL-P9zkG | 17/17/6 | 83.5 | 1.14 | 2026-07-03 19:36:39 · 32m 25s | |
| CSGO-zMx2m-iwN8p-b3Fpx-2qzHj-AZQhG | 22/21/8 | 105.8 | 1.35 | 2026-07-03 18:29:33 · 30m 40s | |
| CSGO-ZEhdP-OZQ4S-dLGAZ-YZs4M-3wqVQ | 20/13/6 | 103.4 | 1.54 | 2026-07-03 17:30:51 · 28m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.