Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oUD4k-jncbq-uDO9Q-iCH3m-X4qqK | 21/11/2 | 96.8 | 1.54 | 2026-06-26 17:59:43 · 27m 47s | |
| CSGO-iP6B2-GHHdi-zn6Jo-ZrtZG-oJpxA | 23/16/8 | 118.6 | 1.60 | 2026-06-24 17:23:02 · 33m 52s | |
| CSGO-y96L3-SGrx2-TiUVE-fNrVm-iP5mA | 22/20/4 | 73.4 | 1.10 | 2026-06-23 17:18:49 · 56m 35s | |
| CSGO-ArQ5S-EOoUP-3raws-CWMBo-eOQmH | 33/17/5 | 133.0 | 1.99 | 2026-06-22 17:21:19 · 30m 27s | |
| CSGO-TohAi-w8Hvw-5s5WA-dDVSw-NrYbD | 11/11/1 | 61.7 | 0.95 | 2026-06-22 16:53:42 · 17m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.