Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C5rMX-d4ebR-Qo3VE-7aJtB-feQ3A | 23/13/3 | 100.2 | 1.62 | 2026-06-26 10:41:07 · 39m 26s | |
| CSGO-tq74t-wdoCQ-OKJmz-57WZt-XMfrM | 31/20/7 | 116.2 | 1.53 | 2026-06-22 08:57:12 · 43m 53s | |
| CSGO-HSYKD-B5mLM-LHyxq-JHHXV-XF95Q | 12/9/8 | 94.3 | 1.50 | 2026-06-16 16:26:50 · 21m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.