Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b3oqF-67Gqi-okr9E-UicxM-2SvPB | 5/16/1 | 35.9 | 0.29 | 2026-06-28 18:15:35 · 27m 31s | |
| CSGO-vzOaB-vFYwP-hUMAm-YoOA5-RLkHB | 2/13/5 | 38.5 | 0.22 | 2026-06-28 17:47:22 · 16m 11s | |
| CSGO-S7mET-KVsbb-eKwNw-H454X-bQAfD | 8/16/3 | 72.0 | 0.60 | 2026-06-28 17:15:16 · 25m 9s | |
| CSGO-uBW37-jNHRw-Z3mLL-mwuyr-BWRZQ | 20/24/11 | 81.3 | 1.04 | 2026-06-28 16:23:00 · 47m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.