Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DwoBR-pLG88-XSSD3-rWtUo-oi6VH | 16/15/9 | 83.9 | 1.24 | 2026-07-01 19:35:39 · 29m 49s | |
| CSGO-JjmAT-ZMSM8-EPj5J-B7F7P-ybqhH | 15/13/3 | 74.5 | 1.18 | 2026-07-01 18:55:59 · 27m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.