Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TRimT-UeQZ8-ZCT3O-5LRu4-mqbNE | 21/12/3 | 87.6 | 1.55 | 2026-07-05 22:27:33 · 32m 43s | |
| CSGO-v7MWw-UOF2R-Gbqhq-B7dPU-uQJLH | 11/14/5 | 73.8 | 0.93 | 2026-06-27 19:23:14 · 26m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.