Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wO7f9-exj4y-LVmQP-mXEba-UjenL | 8/15/4 | 45.7 | 0.58 | 2026-07-05 14:33:16 · 33m 38s | |
| CSGO-hD4GV-5U3aL-YUhmM-etbGK-LTBtG | 8/18/6 | 51.6 | 0.60 | 2026-06-28 11:26:09 · 35m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.