Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VCV6J-rE6rW-4K7Vh-ZqkZo-HDpcG | 24/10/2 | 121.0 | 1.97 | 2026-07-05 22:19:18 · 29m 55s | |
| CSGO-yNYym-EoCFz-EAjP4-Vva43-VMqBE | 15/14/2 | 109.5 | 1.13 | 2026-07-05 21:42:25 · 24m 27s | |
| CSGO-kNhS4-xsKpy-6KjRC-9hk5T-XQaYO | 23/15/1 | 86.6 | 1.48 | 2026-07-04 21:36:28 · 39m 9s | |
| CSGO-S9ico-mbotr-BAPv7-dEy8b-fQ4qB | 21/10/5 | 119.1 | 1.83 | 2026-07-04 12:35:05 · 29m 8s | |
| CSGO-84n7y-hQhzQ-e3haj-WpMdW-f6KbM | 29/17/10 | 108.1 | 1.65 | 2026-07-04 11:27:51 · 50m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.