Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sqAVf-96aNN-Akv9r-skAtG-2bfOQ | 20/17/8 | 70.8 | 1.16 | 2026-06-28 13:05:38 · 43m 19s | |
| CSGO-mUyk3-Y9d7s-hOjvH-TLjdX-T6TvD | 10/17/3 | 42.9 | 0.69 | 2026-06-27 21:24:38 · 37m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.