Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rzeGi-7vXav-zOu52-omSVf-V5UrC | 18/24/7 | 76.2 | 0.92 | 2026-07-03 19:35:58 · 41m 6s | |
| CSGO-TyUtE-CBbCV-U8BTj-ATnYw-VCZQM | 12/19/6 | 49.1 | 0.80 | 2026-07-03 02:38:47 · 36m 40s | |
| CSGO-xOjxf-nxTvP-BQPf2-qFrzj-MPN2G | 14/18/6 | 73.2 | 0.85 | 2026-07-01 15:05:13 · 44m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.