Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2LKnn-EGGzU-9BNqc-OGH7z-YLaxJ | 10/17/5 | 70.0 | 0.69 | 2026-06-24 17:57:34 · 35m 4s | |
| CSGO-qpPD6-QDVLF-TP8qj-LqTtX-pQzMM | 11/8/7 | 76.8 | 1.32 | 2026-06-24 17:29:41 · 24m 25s | |
| CSGO-m4SDZ-yOSoi-2PBv8-3L5Yf-mj5ZJ | 17/12/3 | 68.0 | 1.26 | 2026-06-24 16:52:39 · 32m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.