Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jxvVX-xjfj9-Z2eNy-3fSkB-fUxXD | 15/17/6 | 72.6 | 0.97 | 2026-07-05 23:18:29 · 36m 44s | |
| CSGO-Bn8im-8prjz-n93au-NPOfi-xY2tJ | 17/18/10 | 80.2 | 1.12 | 2026-07-04 18:57:49 · 41m 28s | |
| CSGO-x47nr-ifmXZ-FoBUo-xSGSt-Q27vO | 24/20/7 | 93.5 | 1.42 | 2026-07-03 22:25:18 · 40m 41s | |
| CSGO-QhD4x-83BJe-p6tNf-tCwiX-JGdRF | 11/16/4 | 69.9 | 0.88 | 2026-07-02 19:02:58 · 26m 50s | |
| CSGO-s6XrC-UQ2yd-OXrCC-GPbTa-vPDRE | 12/15/4 | 66.2 | 0.92 | 2026-06-29 17:50:24 · 29m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.