Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mLTxu-nT9b6-xFjJN-aCUmj-AZQhG | 10/16/9 | 39.1 | 0.75 | 2026-07-04 18:24:59 · 36m 38s | |
| CSGO-37Jca-cT4KP-7bZaO-VQCoi-24wPB | 12/17/5 | 58.2 | 0.78 | 2026-07-04 17:51:16 · 30m 37s | |
| CSGO-bhWbK-o49JE-LFias-SMTtW-XkKoD | 9/16/6 | 66.7 | 0.78 | 2026-07-04 17:26:26 · 23m 18s | |
| CSGO-xKRo9-o9faL-UBcb6-WwPpZ-oF7yD | 11/16/3 | 54.9 | 0.74 | 2026-07-04 15:11:40 · 31m 34s | |
| CSGO-3NRaY-UMfsH-xhy6f-ouSW6-izQqJ | 13/10/6 | 80.9 | 1.34 | 2026-07-03 18:06:55 · 23m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.