Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PNmDd-BXs2B-nWyCY-Tpfzz-oBCJC | 12/13/3 | 62.7 | 0.92 | 2026-07-06 15:10:08 · 25m 4s | |
| CSGO-eZrvj-i2Upe-zaPuZ-EYHfw-s2ohH | 24/18/2 | 101.9 | 1.41 | 2026-07-01 16:45:05 · 44m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.