Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mbe8c-KTMMK-utAQH-NFwa2-O2GGG | 9/15/2 | 66.3 | 0.76 | 2026-07-03 21:32:43 · 31m 45s | |
| CSGO-Zz8D7-JhucU-pYt3f-8HAne-SP7rN | 22/15/4 | 88.0 | 1.37 | 2026-07-02 17:35:11 · 39m 35s | |
| CSGO-7b9YW-G8BQL-HvXkD-5TmZe-SZYML | 5/15/5 | 49.4 | 0.48 | 2026-07-01 22:51:43 · 22m 46s | |
| CSGO-p54ra-NVXZE-VmPkV-PDyGQ-AwAQL | 7/18/4 | 58.5 | 0.54 | 2026-06-30 18:14:04 · 35m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.