Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P4Exe-YYyNy-BEiTU-59n5H-co3mA | 24/11/11 | 131.2 | 1.98 | 2026-06-27 09:14:11 · 30m 23s | |
| CSGO-8RWhX-qOFof-M6Ur7-7DVP5-ZAFKO | 11/15/4 | 69.3 | 0.74 | 2026-06-25 10:39:12 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.