Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UncPR-iWSTA-nYhtn-ubROz-GrApF | 13/21/9 | 69.0 | 0.87 | 2026-07-03 20:40:39 · 34m 48s | |
| CSGO-qojB8-QWG99-k9Npm-TjNUp-AhnEM | 14/10/2 | 62.8 | 1.21 | 2026-07-03 20:06:48 · 28m 55s | |
| CSGO-bUAxt-Qa7qX-9Bvh2-heAjT-iQtWK | 21/7/4 | 129.9 | 2.10 | 2026-07-03 19:36:18 · 20m 8s | |
| CSGO-29vMV-p2YMS-d7tMH-tXpJ4-sU7CH | 19/9/8 | 89.1 | 1.61 | 2026-07-03 19:09:44 · 22m 46s | |
| CSGO-SnBze-HhcXK-XizzS-kWcKa-bFhCG | 15/16/6 | 77.2 | 1.04 | 2026-06-26 12:59:50 · 33m 57s | |
| CSGO-ft7YS-SCkhD-q9bBX-6J9kw-JCjjD | 11/8/5 | 73.9 | 1.22 | 2026-06-26 12:33:08 · 21m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.