Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BPMpY-26Lry-i8DQs-KF2Pm-dYmQD | 7/6/1 | 41.3 | 1.02 | 2026-07-05 09:28:11 · 20m 56s | |
| CSGO-xEEbR-UfUOv-nRJTs-XKtCh-KtcZH | 21/17/2 | 85.1 | 1.28 | 2026-06-27 12:01:08 · 29m 46s | |
| CSGO-k5Mbd-xAdPb-znN72-V8CeE-kosSJ | 39/4/1 | 207.8 | 3.19 | 2026-06-25 07:19:17 · 16m 54s | |
| CSGO-qMaEZ-JSuJa-MQq3Q-MzaVE-bTsdA | 12/13/1 | 82.4 | 1.05 | 2026-06-25 06:52:22 · 17m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.