Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oPL7Y-NE7NW-SUtGS-qhxEo-nXWDJ | 17/25/9 | 68.9 | 0.87 | 2026-07-06 08:15:57 · 46m 49s | |
| CSGO-dhOxJ-3hw53-6KwYE-X3umR-jmFOP | 15/23/13 | 78.2 | 0.91 | 2026-06-27 17:50:27 · 48m 38s | |
| CSGO-inrGq-ozAv3-OZyGG-ZZWKP-QnCcO | 13/15/9 | 70.4 | 1.04 | 2026-06-25 16:04:43 · 35m 45s | |
| CSGO-vYpzQ-nYsON-BFjR6-ScDoZ-tuNkO | 13/15/5 | 79.5 | 0.94 | 2026-06-22 18:08:47 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.