Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N6dvm-z7JRm-9dcDn-8YHwU-A7QBD | 20/12/5 | 100.3 | 1.52 | 2026-07-01 22:41:26 · 31m 31s | |
| CSGO-BQuyT-DXmCV-SEROX-5hJHL-LJiPK | 5/19/1 | 39.6 | 0.16 | 2026-06-30 21:44:57 · 27m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.