Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-raCsO-U8jNz-oXHhG-v3G58-HebRF | 14/13/7 | 77.7 | 1.07 | 2026-07-05 05:22:27 · 36m 11s | |
| CSGO-FbJA2-xpbkh-Mj27G-7xxMp-yXvzF | 11/10/4 | 65.1 | 1.16 | 2026-07-02 23:04:51 · 25m 55s | |
| CSGO-zS3FO-CX63y-6PjOe-MSYhR-TnduB | 15/19/6 | 75.1 | 0.99 | 2026-07-01 23:14:11 · 43m 25s | |
| CSGO-8sokV-EYTJG-BZcq7-3UCk7-TAqVQ | 18/15/2 | 81.4 | 1.15 | 2026-07-01 20:28:43 · 32m 36s | |
| CSGO-hBMEL-WtuOA-rLyeC-dndv5-VzZAB | 32/15/6 | 105.4 | 1.73 | 2026-06-29 15:24:36 · 46m 11s | |
| CSGO-LvBcH-4wKhs-f5THQ-6jBjR-yGvjN | 9/10/0 | 61.6 | 0.95 | 2026-06-29 15:00:05 · 20m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.