Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i4qUx-uS7Ex-vKccN-d5VuS-3vKjC | 15/14/4 | 65.9 | 1.11 | 2026-07-04 22:09:46 · 34m 31s | |
| CSGO-PRnia-ftio6-3vF9K-cLa4h-S4qqK | 14/16/2 | 70.3 | 0.92 | 2026-07-04 20:42:02 · 30m 33s | |
| CSGO-uxfSn-Zqs8z-UC7zV-8cCBb-CZGOP | 14/16/5 | 73.4 | 0.89 | 2026-06-25 19:05:12 · 44m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.