Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sKQXb-mULRT-ZfSBK-F7PXj-PFYXC | 18/17/4 | 88.3 | 1.22 | 2026-07-04 11:51:31 · 32m 56s | |
| CSGO-LAKSy-R4HRq-34TBx-9FCTj-5XEyB | 9/7/5 | 74.4 | 1.25 | 2026-06-29 21:32:34 · 18m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.