Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hRGBe-44Mcw-tCGwm-DWa5b-wPdKP | 8/18/6 | 49.9 | 0.56 | 2026-06-23 15:02:17 · 30m 53s | |
| CSGO-eFVUp-MGX2m-JD7Ms-eQ7wf-94n6J | 6/8/1 | 66.2 | 0.81 | 2026-06-23 14:43:22 · 15m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.