Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8OR2V-KGrZj-SpqVL-HFhpu-z2dOQ | 11/16/2 | 51.6 | 0.74 | 2026-07-05 18:08:05 · 25m 15s | |
| CSGO-mDG24-dEQ3H-RU5Hu-XKhdt-7MnQD | 19/18/4 | 69.8 | 1.10 | 2026-07-03 16:58:48 · 37m 44s | |
| CSGO-Zv9uA-Q8xx6-4AG4j-T7F8s-FsFiJ | 8/15/2 | 42.2 | 0.57 | 2026-07-02 22:14:51 · 24m 58s | |
| CSGO-wEzqQ-QeEum-PqvUi-4wHj5-TVkTL | 16/11/4 | 64.2 | 1.21 | 2026-06-29 21:23:59 · 36m 6s | |
| CSGO-UDVWZ-vqTcB-yxaBJ-Frx7P-qaChP | 19/24/7 | 74.6 | 0.90 | 2026-06-25 18:31:14 · 47m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.