Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ynE3q-CBRpt-sNPuH-848Ti-siHeB | 23/15/8 | 95.1 | 1.52 | 2026-07-07 17:36:26 · 36m 7s | |
| CSGO-ovkow-a5zDT-5pPtm-RaRFM-Z7PVP | 22/15/2 | 90.4 | 1.27 | 2026-06-17 09:11:16 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.