Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VcA8E-z2nfP-jyZWu-rsHs9-tdTnB | 25/19/11 | 104.0 | 1.38 | 2026-07-03 09:28:02 · 44m 57s | |
| CSGO-FCJiG-dFb8N-taQ6h-2AZAq-nXWDJ | 11/13/5 | 84.7 | 1.07 | 2026-07-03 07:34:09 · 22m 12s | |
| CSGO-QHZ93-2q3Uc-tT9hF-RjP4E-pTiLJ | 17/16/3 | 111.6 | 1.36 | 2026-07-02 11:06:15 · 22m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.