Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tTpsn-yJkus-S7cxO-dNGJZ-huxwQ | 17/18/2 | 65.0 | 1.07 | 2026-07-04 19:35:01 · 33m 26s | |
| CSGO-GVyWS-yq3wK-5tvoh-KXmzD-4Sm6J | 26/16/1 | 107.5 | 1.57 | 2026-07-03 13:34:26 · 37m 15s | |
| CSGO-LCjC8-p27iu-qNArA-HfnFi-9YKsE | 27/17/1 | 99.9 | 1.59 | 2026-06-30 18:33:19 · 40m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.