Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PJAPW-8xLjy-s5R7H-UwO2x-h2VjM | 12/7/4 | 78.8 | 1.33 | 2026-07-06 10:25:33 · 28m 48s | |
| CSGO-fbtMc-Xat4t-NXo99-9rwuy-wfdZH | 20/19/6 | 111.2 | 1.30 | 2026-07-05 11:35:03 · 34m 19s | |
| CSGO-OwBja-ihUGk-QGrE5-P7wNb-O6BxH | 25/13/6 | 116.4 | 1.69 | 2026-07-04 22:01:17 · 42m 41s | |
| CSGO-U6nkG-4pUqf-xKh3u-izt8M-m7oJN | 16/18/7 | 81.7 | 1.05 | 2026-07-03 19:43:16 · 42m 55s | |
| CSGO-nGXtA-uMbUB-pu6Uu-omp6h-OFSiA | 22/12/5 | 106.7 | 1.75 | 2026-07-03 19:04:39 · 27m 4s | |
| CSGO-WNAm9-F2FvT-SR8vO-PjGGF-k8tCQ | 12/7/1 | 56.6 | 1.23 | 2026-06-24 12:09:02 · 28m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.