Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GV4Ca-HqRUO-En3jD-HzXD4-kLzkG | 14/8/5 | 112.4 | 1.61 | 2026-06-28 20:02:10 · 21m 6s | |
| CSGO-7zYWz-4O9yQ-UdiaG-pNPnt-EhMMB | 16/13/8 | 87.8 | 1.30 | 2026-06-27 23:44:38 · 31m 57s | |
| CSGO-aLQ3e-SDrab-fty8P-Dtd64-ZLhnL | 18/5/1 | 144.1 | 2.14 | 2026-06-27 21:51:36 · 20m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.