Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3WFxE-5VXMb-5ShPY-WhdcA-XTKXL | 16/18/4 | 81.0 | 1.03 | 2026-07-05 12:22:16 · 29m 44s | |
| CSGO-MCsJo-5PkrH-VsKRa-Abo8u-YBLDR | 15/15/5 | 74.4 | 1.12 | 2026-07-05 11:46:38 · 25m 47s | |
| CSGO-4avAn-xZAF9-GDmDk-uiJDZ-Uu8GJ | 14/5/4 | 86.5 | 1.72 | 2026-07-02 19:15:24 · 20m 34s | |
| CSGO-O6HPW-irdqC-yCRa2-GNPwT-M7pxA | 14/15/7 | 82.1 | 1.11 | 2026-06-27 21:26:36 · 31m 14s | |
| CSGO-TNyXE-pmXhU-Rxfq9-3o4Xw-CXFuA | 12/14/0 | 80.6 | 0.82 | 2026-06-22 19:08:23 · 26m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.