Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fkBVY-97vG8-HrDwW-ym7em-DttiB | 19/12/2 | 94.2 | 1.42 | 2026-06-30 18:12:42 · 29m 29s | |
| CSGO-SrUiO-LDE4j-nuPA4-jK5Yj-HjW9G | 13/17/5 | 88.5 | 1.02 | 2026-06-28 19:24:29 · 31m 48s | |
| CSGO-BPe46-3c4NM-ezVGx-pBS3P-DbtSJ | 9/16/8 | 63.8 | 0.74 | 2026-06-28 09:48:10 · 30m 7s | |
| CSGO-cie3Q-DatGN-irWB3-MNYJw-cqA6Q | 18/10/7 | 95.8 | 1.57 | 2026-06-26 21:00:48 | |
| CSGO-BPUTU-7mPWs-Y5ijT-RtuHZ-F7QBD | 13/15/4 | 94.9 | 1.14 | 2026-06-24 20:45:19 · 25m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.