Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AGLaY-npvCs-HXYRj-UkAKZ-YkQcF | 13/9/7 | 76.4 | 1.22 | 2026-07-01 19:06:02 · 31m 29s | |
| CSGO-Jf7rQ-2a7ML-kETY7-3ppiw-YBLDR | 11/12/2 | 61.0 | 0.97 | 2026-06-18 20:48:08 · 25m 35s | |
| CSGO-QpbDF-aE42P-vbxve-hoBh9-eympQ | 27/24/6 | 94.8 | 1.26 | 2026-06-16 19:49:01 · 41m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.