Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i3var-iRs8v-CKR4T-vFtVL-Wb9vO | 23/14/2 | 78.2 | 1.39 | 2026-07-02 17:56:24 · 43m 46s | |
| CSGO-rdNKJ-GLhNK-NtzoP-uZWLx-wr74E | 9/9/2 | 79.1 | 0.97 | 2026-06-26 18:54:21 · 12m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.