Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cxEVs-qfsTX-ehEtF-nxcML-dcf8E | 12/19/5 | 59.1 | 0.68 | 2026-07-03 22:39:59 · 44m 46s | |
| CSGO-Byj44-5VLMR-Xampw-TRnxU-4kx5G | 21/11/6 | 110.3 | 1.60 | 2026-07-03 21:32:04 · 38m 23s | |
| CSGO-VLeYN-OCFUd-pKKcj-XOnDj-ZYsFF | 13/22/1 | 54.4 | 0.70 | 2026-07-02 21:11:26 · 40m 15s | |
| CSGO-eWiFS-9E5XX-2D9QV-pqBoB-jdBpF | 8/16/4 | 53.8 | 0.61 | 2026-06-27 19:17:10 · 44m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.