Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U9vfm-cb7vM-och9i-cSm4y-CfoAL | 16/17/6 | 73.1 | 1.21 | 2026-07-05 14:51:16 · 39m 10s | |
| CSGO-a2OGA-zvZUa-6EZsw-qJk6e-RPeyC | 7/15/5 | 61.8 | 0.53 | 2026-07-02 17:35:34 · 29m 57s | |
| CSGO-d5vPv-8uqjt-6YWi6-SeXhb-JFSiA | 25/15/3 | 107.7 | 1.47 | 2026-07-02 07:51:46 · 34m 42s | |
| CSGO-Fmh9O-JkMs5-ve6U5-cAJvM-t8MUD | 11/7/3 | 64.1 | 1.09 | 2026-06-29 09:54:09 · 30m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.