Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J7b8s-qsV8E-HVTq7-oW4BN-CnF8D | 20/12/4 | 93.5 | 1.51 | 2026-07-05 20:50:06 · 29m 14s | |
| CSGO-ZsmCD-RPTxz-FfPui-B6kAB-3oZEC | 18/19/5 | 98.8 | 1.15 | 2026-06-28 17:41:58 · 35m 37s | |
| CSGO-vXmLV-9QVWL-Lc4QD-ZB4DZ-rup3B | 8/9/3 | 54.6 | 0.84 | 2026-06-28 13:42:32 · 19m 41s | |
| CSGO-yfCcM-M7aqH-M7PWm-dNwNN-5RfCG | 30/20/5 | 101.3 | 1.54 | 2026-06-24 21:01:32 · 52m 59s | |
| CSGO-XuxFC-q8hWF-ydNYa-Eyp6Q-xRwLA | 23/17/6 | 104.5 | 1.48 | 2026-06-24 19:40:04 · 46m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.