Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bua4o-92uOd-jmJWk-OSqi4-Sf78F | 14/17/4 | 63.5 | 0.98 | 2026-06-27 20:42:29 · 33m 5s | |
| CSGO-3TueR-GNiNK-wAj2K-7hThv-4CZAB | 13/13/7 | 81.7 | 1.12 | 2026-06-24 17:07:01 · 33m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.