Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-92H2y-BJHhX-qGeam-KC2zF-V9jbN | 18/10/6 | 97.7 | 1.54 | 2026-07-02 19:36:11 · 30m 39s | |
| CSGO-dOLZz-ZSCLs-SBx6X-eYuTS-rvMpP | 8/15/6 | 54.0 | 0.65 | 2026-07-02 18:59:45 · 33m 4s | |
| CSGO-RTpoO-nTH82-XuBbK-OuSn8-2TryM | 14/8/4 | 73.9 | 1.43 | 2026-07-02 18:28:54 · 27m 45s | |
| CSGO-Vmz3q-cOR7t-yGb39-CbxYz-CVMfN | 11/10/6 | 90.6 | 1.24 | 2026-06-21 21:09:14 · 22m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.