Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eDSUe-pBNa4-kfCjQ-qbQfU-jQzMM | 22/12/3 | 81.7 | 1.46 | 2026-07-03 05:29:08 · 34m 13s | |
| CSGO-xciZf-fNUk3-GSEG9-km4ZD-KUGnK | 22/11/3 | 104.3 | 1.68 | 2026-06-22 19:07:23 · 31m 21s | |
| CSGO-G3L9y-vExdT-8ED9u-qtdan-3h9GJ | 16/6/5 | 117.2 | 1.81 | 2026-06-15 18:37:30 · 21m 44s | |
| CSGO-TBUkp-jpcUu-U5sfp-kpzUX-8vKjC | 14/18/2 | 60.6 | 0.86 | 2026-06-10 11:14:49 · 39m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.