Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XMLXc-ketcQ-iXa7V-yzhkF-wyjjD | 14/9/2 | 98.2 | 1.41 | 2026-07-02 18:19:15 · 21m 28s | |
| CSGO-6UUcV-tTYHw-oK4o4-z93ZZ-fuW5F | 21/15/10 | 91.5 | 1.46 | 2026-06-30 20:26:34 · 38m 13s | |
| CSGO-4NYPt-U33Ke-4mAxr-LzAMQ-E8V5F | 24/16/6 | 109.5 | 1.57 | 2026-06-30 19:42:13 · 40m 57s | |
| CSGO-cMGf9-t8XEB-hZeLP-uiAjD-Uc8zP | 11/17/3 | 65.4 | 0.69 | 2026-06-25 19:12:50 · 31m 9s | |
| CSGO-f7va6-FuUf8-bYqjB-6iMhU-yGafE | 18/11/3 | 100.9 | 1.51 | 2026-06-21 13:39:38 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.